Mini Monster Terrarium
A zero-player system of 3 connected biomes that spawn creatures and food.
Pick some starting parameters (or use the defaults), hit Start, then just watch!
Parameters
- Resources: Material for spawning monsters and food.
- Decomposition Rate: Rate to consume dead monsters and waste for conversion to resources.
- Max Saturation: Max amount of decomposed material that can be held for conversion.
- Conversion Rate: Rate to convert decomposed material to resources.
- Major Spawn: The monster or food the biome will spawn a large number of.
- Minor Spawns: Monsters or food the biome will spawn a small number of.
Monsters
- Leaf Cutter: Small, short-lived, eats Plants, produces little waste.
- Fang Mouth: Medium, middling lifespan, eats Meat and dead monsters, produces some waste.
- Jewel Eater: Large, long living, eats Crystals, produces a lot of waste.
Mechanics & Indicators
- Well-fed monsters live longer; starving monsters live shorter.
- Starving monsters will move to another biome if there's food there.
- Grayed out monsters are sleeping; blacked out monsters are dead.
- Red bars below biomes indicate unused resources. Biomes need resources to spawn anything.
- Some parameters will create a stable, dynamic system; others will eventually degenerate.
- Speed things up or slow things down with the Time Scale slider.
Background sprites from Pokemon RSE https://www.spriters-resource.com/game_boy_advance/pokemonrubysapphire/sheet/830...
Made in one week based on the prompt "Chain Reaction" for Prototype Studio at the NYUGC.
Comments
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nice! pretty fun to create systems with a lot of action in them -- i spawned leaf cutters in every biome and watched as they flocked en masse to the one biome with plants haha. pretty mesmerizing! i think games with such little player "control" are pretty amazing, and a sphere of design i feel i have no talent in haha. exciting to see things exploring that space, and doing a lot of exciting things with it. nice game! :)